Kittens with Cannons

A cooperative, side-scrolling shoot-'em-up game in 2D. Playable via website. Local co-op with controllers or keyboard splitting.

For this project, I...

  • Wrote auto-targeting for certain bullets.
  • Implemented left-shooting functionality.
  • Set up splitting of one keyboard for two players.
  • Implemented a CI/CD pipeline to deploy nightly builds to testers.
  • Wrote a shell script to find all referenced URLs in our source code.

Unity, Visual Studio, bash, GitHub Actions

Rolf

A terminal file manager which displays images with the kitty image protocol. Shows the previous directory, current directory, and previews in a three-pane layout.

This was a solo effort, so I handled all aspects of this project myself, including:

  • Asynchronous image rendering and input handling using tokio.
  • Drawing the three panes of output.
  • Configurable key rebinding.
  • Automated Linux and macOS builds.

Rust, vim, GitHub Actions

Other Projects

Chawk

A variant of the unix command-line tool awk. Provides a domain-specific, turing-complete text processing and data extraction language. This language is a subset of awk's domain-specific language, but it contains the additional feature of block-scoped variables. This was a solo project.

Screen Hero

A partially-implemented screen-saver program which pulls images from Instagram and Reddit and displays them in a timed slideshow. I handled the Instagram API, parts of the front-end pertaining to Instagram, and testing on both Windows and Linux.

dice-monad

A CLI program which parses dice notation (as used in Dungeons & Dragons) and simulates dice rolls accordingly, using a BNFC grammar and a monadic random number generation API. This was a solo project.

spellbinder-rails

An incomplete implementation of the Spellbinder game using Ruby on Rails. Styled with Bootstrap. Has working authentication and form input, as well as a subset of the Spellbinder ruleset. This was a solo project.

apartpopulation

A crude handwritten 2D renderer built with OpenGL and C++. I implemented simple text rendering and primitive UI elements.

Award — Best In Class

  • Winner of 2022 IEEE GameSig Intercollegiate Computer Game Competition.
  • This event is co-sponsored by IEEE Computer Society.
  • Won "Best In Class" award for working on Kittens with Cannons.